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PostPosted: Sun Jan 03, 2010 6:22 pm
 
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The dungeon "Island Fortress" was modified.
Now, it should has better pass through and it should brings positive change for system load of your PC in these areas.

And one more serious information:
A strange pillar from dungeon "The Snow Kingdom Island" was moved into the "Island Fortress".

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PostPosted: Tue Jan 05, 2010 10:36 pm
 
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New political map of Endor was made by our scripter to provide you with clear informations about current world political status and quests you participate on. We will update it every time when borders change and follow it with story, which will inform you what has happened.

http://www.endor.cz/political-map-endor

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PostPosted: Wed Jan 06, 2010 11:24 pm
 
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From a report to Gurdok:
"... and because of dangerous attacks against our city, I destroyed these caves once for all!"
the captain of night watch

Dungeon "Burned Caves" closed, but there are many new npc spawns in the nature as a compensation.

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PostPosted: Mon Jan 11, 2010 7:46 pm
 
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1. Druid's spell stafftosnake altered significantly. You can read more details about how it works now in the ingame help system, in spell's description.

2. Summons in summon selection gumps are ordered by their magery requirements now.

3. The revision of skill animallore: the message, that shows that you can(not) tame an animal, takes into account your class now; a message added, which informs you if you can control the animal (you have enough herding + the proper class) - it is the last sentence that appears above the animal, when you use animallore successfully.

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PostPosted: Fri Jan 15, 2010 11:13 pm
 
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New update! Please run Endor updater or download new files here.
(unpack it to UO/Endor)


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PostPosted: Tue Jan 26, 2010 12:15 pm
 
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Some renthouses were modified.
You can buy it with sub-rentrooms now.

These subs have a new price-calculating system:
lockpositions = 2x (rent/1000).

And we are now offering to move guildstone to this renthauses for free.

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PostPosted: Wed Jan 27, 2010 1:40 pm
 
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The revision of NPCs' loot and materials that can be obtained from them was accomplished. If you happen to meet a NPC, which doesn't have any loot now and probably should have one, please report it here on the forum.

The adjustments of wands that are dropped by NPCs are connected with the revision. You can now find 4 kinds of wands in the loot: recall, mark, teleport, reduce (not very often). All classes can cast these spells with the proper wand and the casting shouldn't fizzle due to armor.

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PostPosted: Thu Jan 28, 2010 9:19 pm
 
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A new dungeon Raven Castle has been opened. Entrance is in library in the middle of the labyrinth.
The Pilar from dungeon Dragon nest have been moved there.

Have a fun !


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PostPosted: Fri Jan 29, 2010 9:11 am
 
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The unloading of cavalry crossbows was cancelled and the loading timer of these crossbows was altered: with the dexterity 100 and less, the timer remains the same, with dexterity above 100 the influence of this stat on the timer is lessened. A ranger can have the minimum timer 2000 ms with 200 dexterity now. The knocking ammunition wasn't affected by this change, it applies only to "dmg ammunition".

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PostPosted: Mon Feb 01, 2010 7:49 am
 
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The revision of miraculous items - these properties are concerned: armor: ar, ac, dexterity penalty, the type of armor (which counts when hit by lightning projectiles/wrath spells); weapons: dmg, speed, penetration

Metal weapons - dmg and penetration between iron and sangvine variant of the weapon, speed the same (knight sword, giant axe, halapartna, trident, scimitar, stiletto, battle mace, sledge hammer)
Wooden weapons - like exceptional-superior morid version of the weapon (cxb, composite bow, warstaff
Shields - like chlorite-gorinite heater shields
Armors:
Mercenary, paladin - cca like gorinite ringmail
Ranger, berserk - cca like chlorite chain/ring
Rogue - cca like a classic combination chlor chain/ring + grey studded, including dexterity penalty
Druid - like normal studded
Priest, heretic - cca like hieronite ring, the head - chain

- Berserk has just 1 type of axe now
- Priest's mace is two-handed, the shield was removed
- Miraculous weapons can be blessed and oiled

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PostPosted: Thu Feb 04, 2010 11:55 pm
 
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The revision of "The City of Lost Angels" dungeon npcs.

Changed colours of a composite items for elemental mages.
If you own some of these, send a page for the change of color.

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PostPosted: Fri Feb 05, 2010 10:00 am
 
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New behaviour of cavalry crossbows was introduced - cxb shoots always, even if a target is not in line of sight or too far away - but in these cases, it is always a miss and the shooting doesn't consume ranger's mana.

Zavedeno nove chovani cavalry crossbow - vystreli vzdy, i kdyz je cil mimo dohled/moc daleko, ale v tomto pripade vzdy mine a nespotrebuje manu.

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PostPosted: Tue Mar 09, 2010 10:47 am
 
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New quest line with dragons opened.
Starting npc is located on a new island in northern sea, near Hoggard.
Please report any wrong texts, bad logic, problems with quest itself to my PM.
Important information: Some places reacts with speech gump. So when you are stuck somewhere, try to say "hi" and "the thing" will talk to you.
Hope you enjoy it.

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PostPosted: Tue Mar 09, 2010 10:57 am
 
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I would like to remind and clarify the rules of dual playing. Both rules are quite general. If you have any questions, please ask in Game discussion.

a) Player is forbidden to have more than one character in dungeon (exception is Cube dungeon and craftman for iridium smelting)
b) One player´s character can not help his second character when killing monsters on the surface

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PostPosted: Wed Mar 10, 2010 10:12 pm
 
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Pillar from the Ancient catacombs was moved to the Adalon´s island. Adalon will reveal it for a while after completing her quest.
Quest is not repeatable.

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PostPosted: Fri Mar 19, 2010 8:03 am
 
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Craftsmen have now 74% detecthidden (30th lvl).

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PostPosted: Wed Mar 31, 2010 12:14 am
 
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The TownWar of Medea is temporarily stopped.

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PostPosted: Thu Apr 01, 2010 7:38 pm
 
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Planning maintainance: Tomorrow 5:30 - c. 7:30.


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PostPosted: Mon Apr 05, 2010 12:01 am
 
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Temporary limitations:
- closed dungeon "The Undead dragon cave"
- limited movement in halls of the Earthmages guild
- limited functions in the "Raven Castle" dungeon
- some parts of the Adalon´s quest are now unaccessible
- limitations in some minidungeons
- and a few small things

The limitations will take around 2 days.

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PostPosted: Tue Apr 06, 2010 9:20 am
 
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Lars will not be able to take you into Medea for few days. Don't try it, he would only eat your money and do nothing.

edit Seamus: Same situation with Silver and Lysander.

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The Medea City Trailer
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PostPosted: Tue Apr 06, 2010 12:00 pm
 
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Another important data update!
Changelog:

fixed medium type ships - no more breaking down -> medium size ships were fixed - they shouldn't fall apart any more

added a big graphic pack -> "a big pack of new graphics was added"

... and finally, extensive changes of our map:
- the modifications of Medea, caves for Adalon's quest, dungeon Raven Castle, some rents
- added: a huge minidungeon complex, space for 3 new dungeons
- the mine in Earthmages' guild was fixed (guild is accessible again)

So run your updaters!

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PostPosted: Thu Apr 08, 2010 9:20 pm
 
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New city of Medea will be opened to public tomorrow on 9.4. at 21:00.
If you were moved from Medea before the reconstruction and you are not on this list:
co-se-deje-f8/co-se-upravilo-pridalo-zmenilo-t1040-575.html#p209999
send an ingame page to GM.

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PostPosted: Sat Apr 10, 2010 5:38 pm
 
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Medea opened!

We have a new rent-calculation system, so do not panic and send page if you think you found problem.

Change a master key to your house IMMEDIATELY if you buy a new one and check your house-zone and doors.

And the end my thanks to everyone who helped me to finish that. Especially builders Darx and Ariae.

Did you know that...
- we moved over 53 rentrooms from old city?
- new Medea is about 25% smaller than old version?
- total number of renthouses is 118?
- total number of houses in the city is 111?
- we started building it at the end of january and it has taken over 500 hours to finish it?
- it has taken over 150 hours to complete it in game?

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PostPosted: Thu Apr 15, 2010 7:20 am
 
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a few minor changes:

- the gump for runebooks was adjusted (you can move the runes inside now)
- spiders have learnt to spit webs
- some changes in NPCs' ability "stone throw"
- you can install locks on wooden chests now
- the chance to catch a trophy fish was lowered
- wands from loot have defined an exact graphic for a certain type of spell
- if a NPC has poison immunity, it shouldn't get the flag "poisoned" in any way (spider queen, phase widow, summons..)
- poisonous NPCs shouldn't poison you, if they are paralysed

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PostPosted: Sat Apr 17, 2010 12:50 pm
 
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Dungeon "Undead Dragon Cave" reopened.

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