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PostPosted: Thu Jan 27, 2011 1:00 am
 
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Dungeon "Hulk hole" temporarily closed-


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PostPosted: Sat Jan 29, 2011 12:11 am
 
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We have 5 new unique items! 8)

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PostPosted: Mon Jan 31, 2011 8:37 am
 
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We have 2 new commands for ships:
- extend plank - opens the ship planks
- retract plank - hides them
You can find the overview of all ship commands in the ingame help system, Text-commands -> Ship sailing (at the very bottom).

There are some minor changes in the unique items settings - mostly the adjustments of damage according to normal weapons.

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PostPosted: Tue Feb 01, 2011 9:44 pm
 
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The using of cube rings was enabled for morphed druids.

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PostPosted: Sun Feb 27, 2011 9:12 am
 
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1. Duration of curse spells was shortened, the biggest difference is in PvP.
2. Melee combat was disabled while casting spells and for a short time afterwards.

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PostPosted: Sun Feb 27, 2011 8:25 pm
 
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Miraculous charms for druids were created.
http://www.endor.cz/composite-artefacts/druid

Neccessary components are the same as for demorph artefacts. Each charm has +5 bonus to some skill or stat and to that, 5% armor bonus to an armor charm, up to the limit of 90%. Examples:
armor charm 60% + 5 miraculous charms = 85% ar
armor charm 85% + 1 and more miraculous charms = 90% ar
armor charm 105% + 0 and more miraculous charms = 105% ar

You can turn off the armor bonus of every single miraculous charm you have, so when you have for example 5 miraculous charms in your backpack, armor charm 70% and you want to have the final armor 80%, you turn off three of them (by dblclicking). By turning off the armor bonus, you don't affect the skill/stat bonus of a charm. The armor bonus of miraculous charms is turned on by default.

The total base armor (armor charm + miraculous charms) is calculated right before a druid morphs and cannot be changed while morphed. The miraculous charms, which are being used during the morph, are locked and cannot be manipulated.

For miraculous charms, the limit of the maximum of 5 working magical charms also applies. They are damaged just like other magical charms (by morphing) and you can learn their condition with skill itemid.

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PostPosted: Wed Mar 09, 2011 9:19 am
 
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Player kill count can now be adjusted also for non-damage harmful actions (paralyze, curses, telekinesis, bola). The timer is short, but should be sufficient. If you find any inconveniences, feel free to send me a pm or write a report to Bug section on forum.

Fixed odd/even in casino.


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PostPosted: Wed Mar 16, 2011 9:37 am
 
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Father Paolo, the indulgence seller, has moved to the church by Harbour City. The forgiving of the most serious sin - a murder - costs one million gold coins. Father Paolo accepts payments only in platinum ingots of this minimum value. It is possible to buy forgiving of several murders at once, if the ingot you pay with is worth several millions. If you overpay, Father Paolo does not give anything back - the beneficience is always gratefully accepted.

There are no restrictions of how often or how many murders can be forgiven.

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PostPosted: Fri Mar 18, 2011 9:40 am
 
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Skill tracking was modified:

With tracking 60% and more, you don't fail any more. The maximum value of this skill was lowered for class rogue, from 57% to 45%.

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PostPosted: Wed Mar 23, 2011 8:36 am
 
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A new pet - pixie - was introduced. It is a pet for tamers with skill animal taming 95% and higher. A pixie does not fight, but she helps to restore her tamer's mana faster. The higher animal taming a tamer has, the bigger mana regeneartion bonus he gets from his pixie. Maximum bonus is reached with 100% AT. Magical items of animal taming are not considered in this matter. A pixie has no herding requirements and you can have her together with classic combat pets.

A pixie lives in a special house (made by tinkers) and you need to take care of her regularly, otherwise she leaves you. A pixie disappears when her tamer dies, if she is not hidden in her house. Tamer's pixies cannot be found in nature, you need to go in the right time to the proper place and attract her attention somehow. Among other things, you need a pixie call for that (also made by tinkers).

You can find more information on how to get a pixie and how to take care of her in in-game help system (Skills -> Animal taming -> a magical pixie).

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PostPosted: Fri Mar 25, 2011 8:24 am
 
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A few minor changes:

1. Two new house commands:
.housing lock all - locks all items within 2 squares from the character, if there is an item that was not locked due to lack of free lock positions, it prints a warning.
.housing unlock all, .housing release all - unlocks all items withing 2 squares from the character.
These area house commands have timer 2 seconds before you can use them again.

2. If you tame an animal that was never tamed before you have slightly better chance of skill gain.

3. Command .flip: when used on a lamp/candelabra/candle/torch it changes the shape of light.

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PostPosted: Thu Mar 31, 2011 10:13 am
 
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Changes of magic quivers:
- capacity: lesser - 250, medium - 500, greater - 1000
- crafting: 15x normal or brown hides= lesser, 25x green,blue,grey hides= medium, 40x red hides= greater

Alchemy: a small revision of "award points" - by some potions, this attribute was altered (the more points, the better chance to skill gain). It reflects better potion's difficulty and required material now.

Fixed:
- when a ship resurrected a ghost, it could not be steered until the ghost did close the resurrection gump
- when a priest resurrected a ghost with a bandage, he could not do anything until the ghost did close the resurrection gump
+ added: the res gump closes if you leave the res spot or the ship


...and the guardians in dungeon The Forgotten Castle have a new set of riddles.

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PostPosted: Sun Apr 03, 2011 3:07 pm
 
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For pvp support we made this change:

-summon mount can be casted by elem. mages, necromancer and heretic
-summoned mount can be transferd to other player
-summoned mount will not react on guard, kill and attacks commands

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PostPosted: Tue Apr 05, 2011 8:32 am
 
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The final ritual in dungeon The Temple is functional. This ritual provides access to an experience stone.

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PostPosted: Fri Apr 22, 2011 7:28 am
 
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Elemental mages have a new ability - elementalist, which gives them a resistance to their own element. This ability is gained on the 11th level. The resistance increases with level, up to the 30th level, where the maximum value of 20 is reached.

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PostPosted: Tue May 17, 2011 5:24 pm
 
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Developers Korax and Pah were exluded from Endor team for the inactivity.
New Questars were recruited to the team: Zinzerena, Maemi, Thiel.


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PostPosted: Sun May 22, 2011 6:39 pm
 
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For the trial period are canceled following PvP rules:
- PK fights league player during league fight: league players stop the fight, if not -> the league player is helping PK.
- PK is more than the league, which means, that when a league player fights with a PK against another league player, he is helping the PK. Simply: if you see a PK and a league player somewhere near around you, you may fight only with the PK. Any disputable case ends always with the punishing of the league player.

Outside the city is relationship of league player and PK equivalent.


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PostPosted: Sun Jun 12, 2011 8:04 pm
 
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The Town Wars Stone of Harbour City has been modified. PKs get xp and some reward if they click on it between 19-23 hour (CET).


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PostPosted: Sat Jul 09, 2011 5:53 pm
 
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The dungeon Dragon nest has been reopened.


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PostPosted: Mon Jul 11, 2011 3:37 am
 
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The carving method of looted bodies was unified. Both humanoid and non-humanoids are now carved in the same way. Non-humanoids have remained unchanged, but when you carve a humanoid, his body parts are stacked inside the body, and when you carve him for the second time, body parts disappear, just like shabby items.
As a compensation - blood stain remains on the ground under the carved humanoid for 30 minutes, but it won't bother you through ctrl + shift.


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PostPosted: Mon Jul 25, 2011 12:23 pm
 
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A few minor changes:

- Paladin ability missionary - a new parametr "self" has been added (equal to close/far) - it affects only the paladin, gives average resist and costs less mana
- Rogue - removed timer for stealth after unlocking a treasure
- ViceGMs can add new members to their guildstones
- The guildstone rent can be prepaid for 3 months
- Spells now use reagents directly from reagent pouches (no need to pull the reagents out)
- Infopos command - now, you can set the coordinates of the info panel (.infopos x y)


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PostPosted: Sat Oct 01, 2011 7:03 pm
 
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Skill ItemID can now be used to identify size of runes suitable for socketing.

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PostPosted: Fri Oct 14, 2011 3:59 pm
 
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Paladin is now able to bless magical/socketed/etc. weapons.

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PostPosted: Sun Oct 23, 2011 2:39 pm
 
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The dungeon The Vampire Mansion has been temporarily closed.

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PostPosted: Sun Oct 30, 2011 3:22 pm
 
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The dungeon The Island Fortress has been temporarily closed.

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