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PostPosted: Fri Aug 25, 2006 6:48 pm
 
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If you have any comments or questions abou craftsman or crafting in general, start a new topic please.

Craftsman is class different from the other ones: craftmans have levels and experience points, but they don't gain them by killing. Levels are also less important, because limit on the the primary crafting skills are not dependent on level.

The only way how to gain XP and raise limit of primary crafting skills is to make "bulk orders" = BODs.

Primary crafting skills are: blacsmithy, tinkering, engineering, tailoring, alchemy.

Note: carpentry and bowcraft are just aliases for engineering.


Last edited by Podlesh on Fri Aug 25, 2006 7:34 pm, edited 1 time in total.

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PostPosted: Fri Aug 25, 2006 6:49 pm
 
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Getting bulk orders
Bulk orders are issued by some merchants. Merchant can issue only orders of one skill, depending on the type of wares he/she sells. Just go near, say "bulk", "order" or "bod" and he/she will reply which skill he/she manages.

If you want to get an order, go to merchant and say one of the keywords + skill name (for example: "bulk blacksmithy" or "order alchemy"). Don't forget that number of orders per day i limited (will be explained later).

Always remember who did you got that order from! After finishing the order, you have to return it to the exact same mechant. The only exception is if the merchant dies (this can happen during some large GM-driven quests/stories), in which case any merchant of that type will accept it.

If the merchant refuses to give you order with words "You need more practical experience!", it is because your skill limit is much higher then actual skill (difference is 10 or bigger). Train the skill.

After you get one order, you have to wait about 1.5 minutes to get another.


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PostPosted: Fri Aug 25, 2006 6:50 pm
 
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Fulfilling the orders
If zou have the order in your backpack, you can just craft the items. They will be automatically consumed and counted.

Non-stackable items can be crafted without order in inventory and later added to it (drag-and-drop). BOD will not accept items crafted by someone else (or even not crafted at all) or made before the order was crated. You cannot just make piles of items to use them in BOD later: when you get the order you must fulfill it by hard work.

Time to fill and return the order is limited (one week). After the time runs out, it's useless.


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PostPosted: Fri Aug 25, 2006 7:13 pm
 
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Limits
Number of orders received in one day is limited. The limit is quite complex. If you don't fully understand my explanation, never mind - just all the bulks mechant gives you in one skill, then all in second skill, then all in third skill.

You can get only bulk of three skills per day and every skill has different limit. There is no explicit choice of skills to choose, it's just the first three skills you get.
Example: If one order of alchemy, one order of tailoring and one order of tinkering, you can't get any order of blacksmithy or engineering. You can, however, get some more orders of these three skills.

Actual limits depends on the day:
monday to friday: 4 3 2
saturday, sunday: 8 6 3
That means you can get 9 orders during week, 18 on weekends, 81 per week.

Remember that you don't have to fill the bulks right after getting them. Purpose of this complicated system is that even causal player can get the orders during week (just log for 10 minutes) and fill them on weekend. 24/7 players have no advantage here.

Also note that this system limits speed of craftsman development. It is not possible to make skilled craftsman in few months (although it's possible to make good miner).


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PostPosted: Fri Aug 25, 2006 7:20 pm
 
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Reward for fulfilled bulk order
1) Some gold coins (small amount).
2) Experience points (60 bulks will make enough XP for level).
3) Raise of the bulk skill limit by 0.1 (0.2 for very low skill).
4) If the skill is above 40 and limit lower then 100%, every second bulk also adds 0.1% directly to the skill value.

Note that there is no point in making bulks after limit 100 has been reached. No skill raise will occur and experience points can be gained by making bulks of some other skill.


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PostPosted: Fri Aug 25, 2006 7:31 pm
 
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Difficulty and goods in bulk order
Difficulty of order is defined by the skill value at the moment the order is issued. Items in the order are chosen randomly by this skill value:

- Every item in the order is doable with that skill, although some of them can be very hard.
- Very easy items (no chance to fail) have small chance to appear. In the case such item is in bulk, required amount will be significatly greater then usual.
- Metal is chosen not only by difficulty (better metals are more difficult, bronze is less difficult), but also by scarciness: metals like arite or hardgold have quite small chance to appear and only on high skill. They have also smaller amount (but such bulk is still quite expensive to fulfill).
- Similar rules applies on skins (tailoring).


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